# Mouse input imprecise

**URL:** <https://discourse.glfw.org/t/mouse-input-imprecise/135>\
**Category:** support\
**Created:** [May 15, 2015, 1:22pm UTC](https://discourse.glfw.org/t/mouse-input-imprecise/135 "2015-05-15T13:22:12Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![system](https://canada1.discourse-cdn.com/flex035/uploads/glfw/original/1X/b8cdefe6b61b8d5aee6c43b2c56e9cf5eabecfe4.svg) [@system](https://discourse.glfw.org/u/system)\
**Post date:** [May 15, 2015, 1:22pm UTC](https://discourse.glfw.org/t/mouse-input-imprecise/135/1 "2015-05-15T13:22:12Z")

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**[baronboese](https://sourceforge.net/u/baronboese/)** wrote on [Friday, May 15, 2015](https://sourceforge.net/p/glfw/discussion/247562/thread/fe201ceb/#4b57):

I wan’t to Orbit my camera around an object but feel that the animation is by far not as smooth as it could be. (At least when i consider how smooth the input is handled in e.g. a first person shooter).  
I have implemented my camera with cursorPos callbacks (in an other implementation with glfwGetCursorPos()) and all i am getting are cursor positions with one pixel wide steps:  
x:159.59 y:112.805  
x:160.59 y:112.805  
x:159.59 y:112.805  
x:158.547 y:112.805  
x:157.504 y:112.805  
Is there a way to get a smoother cursor movement?  
I am observing this effect on mac and ubuntu.
