# MacOSX problems

**URL:** <https://discourse.glfw.org/t/macosx-problems/202>\
**Category:** support\
**Created:** [October 26, 2006, 8:13pm UTC](https://discourse.glfw.org/t/macosx-problems/202 "2006-10-26T20:13:05Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex035/uploads/glfw/original/1X/b8cdefe6b61b8d5aee6c43b2c56e9cf5eabecfe4.svg) [@system](https://discourse.glfw.org/u/system)\
**Post date:** [October 26, 2006, 8:13pm UTC](https://discourse.glfw.org/t/macosx-problems/202/1 "2006-10-26T20:13:05Z")

</div>

**nobody** wrote on [Thursday, October 26, 2006](https://sourceforge.net/p/glfw/discussion/247562/thread/682a4316/#067a):

Hello!  
I am developing cross platform game using glfw, and I have run into a problems with MacOSX. On Windows everything works fine. But in MacOSX glfw gives me two problems:

1) glfwInit() can be called only once. After I call glwfTerminate(), call to glfwInit() returns GL\_FALSE. Is this expected behavior?

2) Mouse input is different from Windows version. When mouse cursor is invisible, I can move mouse how far I wish and it will receive correct coordinates on Windows. But on MacOSX I can receive coordinates until mouse gets to edge of screen. It is still invisible, but when I click the right button of mouse then cursor appears near edge of screen (that is in windowed mode). But in fullscreen mode I just can move mouse till edge of screen. In docs there is written that mouse is not limited to window size, correct?

–  
Martins Mozeiko

martins.mozeiko [at] [gmail.com](http://gmail.com)
