# Joystick

**URL:** <https://discourse.glfw.org/t/joystick/46>\
**Category:** support\
**Created:** [March 1, 2014, 7:50pm UTC](https://discourse.glfw.org/t/joystick/46 "2014-03-01T19:50:18Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![system](https://canada1.discourse-cdn.com/flex035/uploads/glfw/original/1X/b8cdefe6b61b8d5aee6c43b2c56e9cf5eabecfe4.svg) [@system](https://discourse.glfw.org/u/system)\
**Post date:** [March 1, 2014, 7:50pm UTC](https://discourse.glfw.org/t/joystick/46/1 "2014-03-01T19:50:18Z")

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**[ix-david](https://sourceforge.net/u/ix-david/)** wrote on [Saturday, March 01, 2014](https://sourceforge.net/p/glfw/discussion/247562/thread/d4b8163b/#9f53):

how do I actually assign the joystick functions (axes and buttons) to an object in an application (e.g. an aeroplane in a flight simulator) so that the object e.g. rotates or accelerates etc.
