# glfwSetKeyCallback() on VS8

**URL:** <https://discourse.glfw.org/t/glfwsetkeycallback-on-vs8/442>\
**Category:** support\
**Created:** [October 25, 2007, 11:34am UTC](https://discourse.glfw.org/t/glfwsetkeycallback-on-vs8/442 "2007-10-25T11:34:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![system](https://canada1.discourse-cdn.com/flex035/uploads/glfw/original/1X/b8cdefe6b61b8d5aee6c43b2c56e9cf5eabecfe4.svg) [@system](https://discourse.glfw.org/u/system)\
**Post date:** [October 25, 2007, 11:34am UTC](https://discourse.glfw.org/t/glfwsetkeycallback-on-vs8/442/1 "2007-10-25T11:34:25Z")

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**nobody** wrote on [Thursday, October 25, 2007](https://sourceforge.net/p/glfw/discussion/247562/thread/bfc8fa5b/#a164):

Documentation is excellent and GLFW compiles without problems on Win XP (VS 8).

However:

While other callbacks appear to be working, the function supplied with glfwSetKeyCallback() never gets called.

Dumb Question:

Should glfwReadImage() and/or glfwLoadTexture2D() display something or do I need further GL interaction for that? Just asking because my window remains black after successfully loading TGA images.
