# GLFW Fullscreen Input problem on mac os x

**URL:** <https://discourse.glfw.org/t/glfw-fullscreen-input-problem-on-mac-os-x/480>\
**Category:** support\
**Created:** [February 13, 2009, 4:33pm UTC](https://discourse.glfw.org/t/glfw-fullscreen-input-problem-on-mac-os-x/480 "2009-02-13T16:33:54Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![system](https://canada1.discourse-cdn.com/flex035/uploads/glfw/original/1X/b8cdefe6b61b8d5aee6c43b2c56e9cf5eabecfe4.svg) [@system](https://discourse.glfw.org/u/system)\
**Post date:** [February 13, 2009, 4:33pm UTC](https://discourse.glfw.org/t/glfw-fullscreen-input-problem-on-mac-os-x/480/1 "2009-02-13T16:33:54Z")

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**[thefightisover0](https://sourceforge.net/u/thefightisover0/)** wrote on [Friday, February 13, 2009](https://sourceforge.net/p/glfw/discussion/247562/thread/ff6e0f8c/#66d6):

I’m using glfw to create an opengl based application on mac os x. The output of the compilation is an application bundle. Whenever i run this application bundle in fullscreen mode from outside xcode and from outside a terminal i get no keyboard input. And neither the mouse is working properly(for mouse move events to work i have to set keep the mouse left button pressed). What could be the problem?
