# GLFW 3.2 released

**URL:** <https://discourse.glfw.org/t/glfw-3-2-released/662>\
**Category:** announcements\
**Created:** [June 2, 2016, 3:43pm UTC](https://discourse.glfw.org/t/glfw-3-2-released/662 "2016-06-02T15:43:08Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![elmindreda](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.glfw.org/elmindreda/32/26_2.png) [@elmindreda](https://discourse.glfw.org/u/elmindreda)\
**Post date:** [June 2, 2016, 3:43pm UTC](https://discourse.glfw.org/t/glfw-3-2-released/662/1 "2016-06-02T15:43:08Z")

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GLFW 3.2 is [available for download](http://www.glfw.org/download.html). It adds support for Vulkan surface creation, window mode switching, window maximization, window input focus control, window size and aspect ratio limits, human-readable key names, window icons, joystick connection events, XInput and DirectInput joystick input, event waiting with timeout, 64-bit integer raw timer, context-less window creation, error-less contexts via `GL_KHR_no_error` (where available), run-time context creation API selection, Windows 8.1 per-monitor DPI and the CMake config-file package system, adds simpler build-time configuration, improved documentation and fixes for a large number of bugs that together affect all supported platforms.

- Added `glfwVulkanSupported`, `glfwGetRequiredInstanceExtensions`, `glfwGetInstanceProcAddress`, `glfwGetPhysicalDevicePresentationSupport` and `glfwCreateWindowSurface` for platform independent Vulkan support
- Added `glfwSetWindowMonitor` for switching between windowed and full screen modes and updating the monitor and desired video mode of full screen windows
- Added `glfwMaximizeWindow` and `GLFW_MAXIMIZED` for window maximization
- Added `glfwFocusWindow` for giving windows input focus
- Added `glfwSetWindowSizeLimits` and `glfwSetWindowAspectRatio` for setting absolute and relative window size limits
- Added `glfwGetKeyName` for querying the layout-specific name of printable keys
- Added `glfwWaitEventsTimeout` for waiting for events for a set amount of time
- Added `glfwSetWindowIcon` for setting the icon of a window
- Added `glfwGetTimerValue` and `glfwGetTimerFrequency` for raw timer access
- Added `glfwSetJoystickCallback` and `GLFWjoystickfun` for joystick connection and disconnection events
- Added `GLFW_NO_API` for creating window without contexts
- Added `GLFW_INCLUDE_VULKAN` for including the Vulkan header
- Added `GLFW_CONTEXT_CREATION_API`, `GLFW_NATIVE_CONTEXT_API` and `GLFW_EGL_CONTEXT_API` for run-time context creation API selection
- Added `GLFW_CONTEXT_NO_ERROR` context hint for `GL_KHR_no_error` support
- Added `GLFW_TRUE` and `GLFW_FALSE` as client API independent boolean values
- Added icons to examples on Windows and OS X
- Relaxed rules for native access header macros
- Removed dependency on external OpenGL or OpenGL ES headers
- Removed `_GLFW_USE_OPENGL`, `_GLFW_USE_GLESV1`, `_GLFW_USE_GLESV2`, `_GLFW_WGL`, `_GLFW_NSGL`, `_GLFW_GLX` and `_GLFW_EGL` configuration macros
- [Win32] Added support for Windows 8.1 per-monitor DPI
- [Win32] Replaced winmm with XInput and DirectInput for joystick input
- [Win32] Bugfix: Window creation would segfault if video mode setting required the system to be restarted
- [Win32] Bugfix: MinGW import library lacked the `lib` prefix
- [Win32] Bugfix: Monitor connection and disconnection events were not reported when no windows existed
- [Win32] Bugfix: Activating or deactivating displays in software did not trigger monitor callback
- [Win32] Bugfix: No monitors were listed on headless and VMware guest systems
- [Win32] Bugfix: Pressing Ctrl+Pause would report `GLFW_KEY_UNKNOWN`
- [Win32] Bugfix: Window size events would be reported in wrong order when restoring a full screen window
- [Cocoa] Made joystick polling more efficient
- [Cocoa] Removed support for OS X 10.6
- [Cocoa] Bugfix: Full screen windows on secondary monitors were mispositioned
- [Cocoa] Bugfix: Connecting a joystick that reports no name would segfault
- [Cocoa] Bugfix: Modifier flags cache was not updated when window became key
- [Cocoa] Bugfix: Dead key character composition did not work
- [Cocoa] Bugfix: The CGL context was not released until the autorelease pool was drained by another function
- [X11] Bugfix: Monitor connection and disconnection events were not reported
- [X11] Bugfix: Decoding of UTF-8 text from XIM could continue past the end
- [X11] Bugfix: An XKB structure was leaked during `glfwInit`
- [X11] Bugfix: XInput2 `XI_Motion` events interfered with the Steam overlay
- [POSIX] Bugfix: An unrelated TLS key could be deleted by `glfwTerminate`
- [Linux] Made joystick polling more efficient
- [WGL] Changed extension loading to only be performed once
- [WGL] Removed dependency on external WGL headers
- [GLX] Added `glfwGetGLXWindow` to query the `GLXWindow` of a window
- [GLX] Replaced legacy drawable with `GLXWindow`
- [GLX] Removed dependency on external GLX headers
- [GLX] Bugfix: NetBSD does not provide `libGL.so.1`
- [EGL] Added `_GLFW_USE_EGLPLATFORM_H` configuration macro for controlling whether to use an existing `EGL/eglplatform.h` header
- [EGL] Added and documented test for if the context is current on the calling thread during buffer swap
- [EGL] Removed dependency on external EGL headers
