# Combining glfw with openinput, for example

**URL:** <https://discourse.glfw.org/t/combining-glfw-with-openinput-for-example/407>\
**Category:** support\
**Created:** [January 23, 2007, 7:41am UTC](https://discourse.glfw.org/t/combining-glfw-with-openinput-for-example/407 "2007-01-23T07:41:31Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![system](https://canada1.discourse-cdn.com/flex035/uploads/glfw/original/1X/b8cdefe6b61b8d5aee6c43b2c56e9cf5eabecfe4.svg) [@system](https://discourse.glfw.org/u/system)\
**Post date:** [January 23, 2007, 7:41am UTC](https://discourse.glfw.org/t/combining-glfw-with-openinput-for-example/407/1 "2007-01-23T07:41:31Z")

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**nobody** wrote on [Tuesday, January 23, 2007](https://sourceforge.net/p/glfw/discussion/247562/thread/a794fa4c/#f24e):

I found OpenInput today (see [http://home.gna.org/openinput/index.shtml](http://home.gna.org/openinput/index.shtml)) and find it very interesting. It has support for multiple mouses/pointers, an abstract action interface and so on. The rest is quite similar to what glfw already offers. I’m not shure if it is an advantage for my project. However, I thought that you may want to have a look at it. It can ‘hook’ into a window and respect the window focus. The only problem is that glfw would have to provide respective window-handler information (see [http://download.gna.org/openinput/manual/openinput\_5.html#SEC22](http://download.gna.org/openinput/manual/openinput_5.html#SEC22)).

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**Author:** ![system](https://canada1.discourse-cdn.com/flex035/uploads/glfw/original/1X/b8cdefe6b61b8d5aee6c43b2c56e9cf5eabecfe4.svg) [@system](https://discourse.glfw.org/u/system)\
**Post date:** [January 28, 2007, 4:54pm UTC](https://discourse.glfw.org/t/combining-glfw-with-openinput-for-example/407/2 "2007-01-28T16:54:01Z")

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**[elmindreda](https://sourceforge.net/u/elmindreda/)** wrote on [Sunday, January 28, 2007](https://sourceforge.net/p/glfw/discussion/247562/thread/a794fa4c/#f24e/f5cd):

Looks interesting. I’ll have a look. Thank you.
