Using glfw in the existing opengl window


#1

Hello! Is there any workaround which could help me to use glfw in the existing opengl window without new window creation?


#2

If you’re on Windows you can try the attach-win32-window branch.


#3

Thanks for the reply! Yep, I saw that branch, but unfortunately I’m on OS X.


#4

macOS is the platform that will require the most work for this. In the meantime, the OpenGL support in Cocoa is relatively simple to use.