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I have a very simple app that uses glfw and nanovg. On my Macbook, on about 40% of launches, the mouse button callback only fires upon a double click. Single clicks don’t register. The other 60% launches it works fine. The problem never happens on my iMac Pro. Is this a known issue that has been fixed?
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I tried building master on the command line, but received an error running cmake because it expected a 10.13 SDK and I have 10.14, so I fixed that, and now make fails here:
Scanning dependencies of target glfw
[ 1%] Building C object src/CMakeFiles/glfw.dir/context.c.o
In file included from …/dev-ext/glfw/src/context.c:28:
In file included from …/dev-ext/glfw/src/internal.h:183:
In file included from…/dev-ext/glfw/src/cocoa_platform.h:30:
/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/System/Library/Frameworks/Carbon.framework/Headers/Carbon.h:34:10: fatal error: ‘CarbonSound/CarbonSound.h’ file not found
#include <CarbonSound/CarbonSound.h>
^~~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
Perhaps I am doing something wrong to build it. The docs just say: “You should now have all required dependencies and the project files or makefiles necessary to compile GLFW. Go ahead and compile the actual GLFW library with these files, as you would with any other project.”
I don’t find any xcodeproj file after running cmake.