My game uses borderless fullscreen windows (GLFW v3.2). On Linux, the screen will lock while my game is running. I’ve also received reports that on OSX the screen saver kicks in during gameplay as well. According to the docs, this shouldn’t be happening as long as a fullscreen window is not iconified.
Is this a GLFW issue or is there something (such as a window hint) that I need to do? Note: my game receives controller input via SDL - not GLFW - in case that could be part of the problem.