GLFW 3.2 released


#1

GLFW 3.2 is available for download. It adds support for Vulkan surface creation, window mode switching, window maximization, window input focus control, window size and aspect ratio limits, human-readable key names, window icons, joystick connection events, XInput and DirectInput joystick input, event waiting with timeout, 64-bit integer raw timer, context-less window creation, error-less contexts via GL_KHR_no_error (where available), run-time context creation API selection, Windows 8.1 per-monitor DPI and the CMake config-file package system, adds simpler build-time configuration, improved documentation and fixes for a large number of bugs that together affect all supported platforms.

  • Added glfwVulkanSupported, glfwGetRequiredInstanceExtensions, glfwGetInstanceProcAddress, glfwGetPhysicalDevicePresentationSupport and glfwCreateWindowSurface for platform independent Vulkan support
  • Added glfwSetWindowMonitor for switching between windowed and full screen modes and updating the monitor and desired video mode of full screen windows
  • Added glfwMaximizeWindow and GLFW_MAXIMIZED for window maximization
  • Added glfwFocusWindow for giving windows input focus
  • Added glfwSetWindowSizeLimits and glfwSetWindowAspectRatio for setting absolute and relative window size limits
  • Added glfwGetKeyName for querying the layout-specific name of printable keys
  • Added glfwWaitEventsTimeout for waiting for events for a set amount of time
  • Added glfwSetWindowIcon for setting the icon of a window
  • Added glfwGetTimerValue and glfwGetTimerFrequency for raw timer access
  • Added glfwSetJoystickCallback and GLFWjoystickfun for joystick connection and disconnection events
  • Added GLFW_NO_API for creating window without contexts
  • Added GLFW_INCLUDE_VULKAN for including the Vulkan header
  • Added GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API and GLFW_EGL_CONTEXT_API for run-time context creation API selection
  • Added GLFW_CONTEXT_NO_ERROR context hint for GL_KHR_no_error support
  • Added GLFW_TRUE and GLFW_FALSE as client API independent boolean values
  • Added icons to examples on Windows and OS X
  • Relaxed rules for native access header macros
  • Removed dependency on external OpenGL or OpenGL ES headers
  • Removed _GLFW_USE_OPENGL, _GLFW_USE_GLESV1, _GLFW_USE_GLESV2, _GLFW_WGL, _GLFW_NSGL, _GLFW_GLX and _GLFW_EGL configuration macros
  • [Win32] Added support for Windows 8.1 per-monitor DPI
  • [Win32] Replaced winmm with XInput and DirectInput for joystick input
  • [Win32] Bugfix: Window creation would segfault if video mode setting required the system to be restarted
  • [Win32] Bugfix: MinGW import library lacked the lib prefix
  • [Win32] Bugfix: Monitor connection and disconnection events were not reported when no windows existed
  • [Win32] Bugfix: Activating or deactivating displays in software did not trigger monitor callback
  • [Win32] Bugfix: No monitors were listed on headless and VMware guest systems
  • [Win32] Bugfix: Pressing Ctrl+Pause would report GLFW_KEY_UNKNOWN
  • [Win32] Bugfix: Window size events would be reported in wrong order when restoring a full screen window
  • [Cocoa] Made joystick polling more efficient
  • [Cocoa] Removed support for OS X 10.6
  • [Cocoa] Bugfix: Full screen windows on secondary monitors were mispositioned
  • [Cocoa] Bugfix: Connecting a joystick that reports no name would segfault
  • [Cocoa] Bugfix: Modifier flags cache was not updated when window became key
  • [Cocoa] Bugfix: Dead key character composition did not work
  • [Cocoa] Bugfix: The CGL context was not released until the autorelease pool was drained by another function
  • [X11] Bugfix: Monitor connection and disconnection events were not reported
  • [X11] Bugfix: Decoding of UTF-8 text from XIM could continue past the end
  • [X11] Bugfix: An XKB structure was leaked during glfwInit
  • [X11] Bugfix: XInput2 XI_Motion events interfered with the Steam overlay
  • [POSIX] Bugfix: An unrelated TLS key could be deleted by glfwTerminate
  • [Linux] Made joystick polling more efficient
  • [WGL] Changed extension loading to only be performed once
  • [WGL] Removed dependency on external WGL headers
  • [GLX] Added glfwGetGLXWindow to query the GLXWindow of a window
  • [GLX] Replaced legacy drawable with GLXWindow
  • [GLX] Removed dependency on external GLX headers
  • [GLX] Bugfix: NetBSD does not provide libGL.so.1
  • [EGL] Added _GLFW_USE_EGLPLATFORM_H configuration macro for controlling whether to use an existing EGL/eglplatform.h header
  • [EGL] Added and documented test for if the context is current on the calling thread during buffer swap
  • [EGL] Removed dependency on external EGL headers