Topic Replies Activity
Welcome to the GLFW forum 1 March 2, 2016
Fullscreen, unhandled exceptions and Visual Studio debugger 1 July 23, 2019
Compiling test program for Linux x86 7 July 23, 2019
Building GLFW3 for Linux x86 2 July 22, 2019
"CoInitialize has not been called" message on XInputGetCapabilities call 4 July 22, 2019
How to create a MainMenu.nib file for macOS 1 July 21, 2019
Forum does not support encrypted connections 1 July 21, 2019
Getting errors LNK2001 in Visual Studio 2017 4 July 20, 2019
Mouse movement is limited in fullscreen 5 July 19, 2019
Custom memory allocator
dev
8 July 16, 2019
Could you implement a way to obtain the cpu and memory usage?
dev
4 July 14, 2019
Problem setting up an OpenGL 3.1 context 5 July 5, 2019
GLFWSwapInterval(0) giving inconsistent behavior. GLFW 3.2.1, Windows 10, NVidia 12 March 15, 2017
Remove window title bar, but save frame e.t.c 2 June 22, 2019
Compiling for 32-bit 3 June 17, 2019
Setting Up GLFW on Visual Studio 4 June 17, 2019
Maximising Window differences from 3.2 to 3.3 7 June 14, 2019
Poll/RFQ on glfwSetTime
dev
2 May 30, 2019
How to use GLFW with OpenGL ES (Android) 3 May 28, 2019
Multiple development enviroments with GLFW 3 May 26, 2019
Modifying GLFW window menu bar 3 March 12, 2019
Vibration of the object being drawn glPointSize(1) 8 May 4, 2019
Next release schedule?
dev
16 April 16, 2019
GLFW 3.3 released 2 April 16, 2019
glDrawPixels isn't filling the window 2 April 3, 2019
Found a bug with a gamepad (Retrolink SNES Controller) on Linux 4 March 31, 2019
Windows window title bar icon 7 March 31, 2019
Swap interval N cause 1/N fps except if glGetError is called 9 March 22, 2019
GLFW Header translated to pascal, Request permision 6 March 19, 2019
How to build a library using the Clang C++ on Windows 2 March 16, 2019