About the dev category (1)
EGL and OpenGL ES on Mac (2)
Are there plans to make the API android and iOS compatible ? if not i would be willing to do so (2)
Using GLFW with Vulkan on macOS (3)
Could non-rendering functions be made thread-safe? (4)
Why does multisampling increase memory usage? (2)
Next release schedule? (15)
GLFW Clipboard methods require window pointer (2)
Where is GLFW development tracked/planned? (3)
GLFW with non-English keyboard input methods (2)
Could GLFW work for UWP in windows phone (3)
Touch screen support? (2)
GLFW / Vulkan init error (12)
Weird segfault in XCloseDisplay (called from glfwTerminate) (19)
My changes should be default: missing __cdecl statements when changing default calling convention (6)
Misleading API documentation (5)
GLFW_CONTEXT_ROBUSTNESS window attribute (4)