dev


Topic Replies Activity
About the dev category 1 March 8, 2016
Custom memory allocator 8 July 16, 2019
Could you implement a way to obtain the cpu and memory usage? 4 July 14, 2019
Poll/RFQ on glfwSetTime 2 May 30, 2019
Next release schedule? 16 April 16, 2019
EGL and OpenGL ES on Mac 2 March 3, 2019
Are there plans to make the API android and iOS compatible ? if not i would be willing to do so 2 February 13, 2019
Using GLFW with Vulkan on macOS 3 May 7, 2018
Could non-rendering functions be made thread-safe? 4 December 14, 2017
Why does multisampling increase memory usage? 2 October 28, 2017
GLFW Clipboard methods require window pointer 2 October 10, 2017
Where is GLFW development tracked/planned? 3 October 10, 2017
GLFW with non-English keyboard input methods 2 June 28, 2017
Could GLFW work for UWP in windows phone 3 April 25, 2017
Touch screen support? 2 February 3, 2017
GLFW / Vulkan init error 12 September 27, 2016
Weird segfault in XCloseDisplay (called from glfwTerminate) 19 July 25, 2016
My changes should be default: missing __cdecl statements when changing default calling convention 6 July 7, 2016
Misleading API documentation 5 May 4, 2016
GLFW_CONTEXT_ROBUSTNESS window attribute 4 May 2, 2016