About the dev category
EGL and OpenGL ES on Mac
Are there plans to make the API android and iOS compatible ? if not i would be willing to do so
Using GLFW with Vulkan on macOS
Could non-rendering functions be made thread-safe?
Why does multisampling increase memory usage?
Next release schedule?
GLFW Clipboard methods require window pointer
Where is GLFW development tracked/planned?
GLFW with non-English keyboard input methods
Could GLFW work for UWP in windows phone
Touch screen support?
GLFW / Vulkan init error
Weird segfault in XCloseDisplay (called from glfwTerminate)
My changes should be default: missing __cdecl statements when changing default calling convention
Misleading API documentation
GLFW_CONTEXT_ROBUSTNESS window attribute
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